Each light you add to
the drawing is listed by name and type in the Lights in Model palette
(LIGHTLIST). Lights in
blocks and xrefs, the sun, and default lighting are not included.
When
a light is selected in the list, it is selected in the drawing and
vice versa. The properties of the lights in the list are saved per
drawing. All properties can be changed in the Properties palette.
When a light is selected in the drawing, you can use grip tools
to move or rotate the light and change some other properties, for
example, the hotspot and falloff cone in spotlights. You can see
the effect on the model as you change the properties of a light.
General Properties
The following properties are common to all lights
and are located in the General panel of the Lighting Properties palette. Full
descriptions of the controls are located under the Properties command
in Lighting Properties:
- Name. Specifies
the name assigned to the light.
- Type. Specifies
the type of light: point light, spotlight, distant light, or web.
- On/Off Status.
Controls whether the light is turned on or off.
- Shadows. Controls
whether the light casts shadows. To be displayed, shadows must be
turned on in the visual style applied to the current viewport. Turn
shadows off to increase performance.
- Intensity factor.
Sets a multiplier that controls brightness. Intensity is not related
to attenuation.
- Filter color.
Sets the color of the light emitted.
- Plot glyph.
Allows the ability to plot the drawing with the light glyphs on.
Spotlight Hotspot and Falloff
Under General Properties
When
light from a spotlight falls on a surface, the area of maximum illumination
is surrounded by an area of lesser intensity.
- Hotspot cone angle.
Defines the brightest part of a light beam. Also known as the beam
angle.
- Falloff cone angle.
Defines the full cone of light. Also known as the field angle.
- Rapid decay area.
Consists of the region between the hotspot and falloff angles.
The greater the difference
between the hotspot and falloff angles, the softer the edge of the
light beam. If the hotspot and falloff angles are near equal, the
edge of the light beam is sharp. Both values can range from 0 to
160 degrees. You can adjust these values directly with the Hotspot
and Falloff grips.
Photometric Properties
Photometric lighting offers additional properties
that make the lighting different than standard lighting. The following
properties are under the Photometric properties panel:
- Lamp intensity. Specifies
the inherent brightness of the light. Specifies the intensity, flux,
or illuminance of the lamp.
- Resulting intensity. Gives
the final brightness of the light. (Product of lamp intensity and
intensity factor. Read-only.)
- Lamp color. Specifies
the inherent color of the light in Kelvin temperature or standard.
- Resulting color. Gives
the final color of the light. This is determined by a combination
of the lamp color and the filter color. (Product of lamp color and
filter color. Read-only.)
If
you select Web in the Type property for a photometric light, additional properties
are offered in the Photometric Web and Web offsets panel in the Lighting
Properties palette.
- Web file. Specifies
the data file describing the intensity distribution of the light.
- Web preview. Displays
a 2D slice through goniometric data.
- Rotation of X. Specifies
a rotational offset of the web about the optical X axis.
- Rotation of Y. Specifies
a rotational offset of the web about the optical Y axis.
- Rotation of Z. Specifies
a rotational offset of the web about the optical Z axis.
Geometry Including Target
Properties
The Geometry panel provides controls for
the location of the light. If the light is a target point light,
spotlight, or weblight additional target point properties are available.
A light can be changed to a light with target properties or changed
from a light with target properties to one without by selecting either
Yes or No in the Targeted property.
Attenuation (Point Lights
and Spotlights)
Attenuation controls how light diminishes
over distance. The farther away an object is from a light, the darker
the object appears. You can specify no attenuation, inverse linear,
or inverse squared (POINTLIGHT, SPOTLIGHT). Attenuation
is not active for photometric lights.
Another
way to control the start point and end point of light is to use
limits. Limits work like clipping planes to control where light
is first emitted and where it stops. Using limits can increase performance
by removing the need for the program to calculate light levels where
the light is already practically invisible.
To set attenuation in a
point light or a spotlight
- Click Render tab
Lights
panel
Lighting
Units drop-down
Generic
Lighing Units.
No lighting units are
used and standard (generic) lighting is enabled.
NoteAlternatively, you
can enter lightingunits at the command prompt and
set the value to 0 for standard (generic) lighting.
- Click View tab
Palettes
panel
Properties.
- In the drawing, click the light glyph.
- In the Properties palette, under Attenuation,
set Use Limits to Yes, or select a type of attenuation:
- None. Sets no
attenuation. Objects far from the point light are as bright as objects
close to the light.
- Inverse Linear.
Sets attenuation to be the inverse of the linear distance from the
light. For example, at a distance of 2 units, light is half as strong as
at the point light; at a distance of 4 units, light is one quarter
as strong. The default value for inverse linear is half the maximum
intensity.
- Inverse Square.
Sets attenuation to be the inverse of the square of the distance
from the light. For example, at a distance of 2 units, light is
one quarter as strong as at the point light; at a distance of 4
units, light is one sixteenth as strong.
- If you set Use Limits to Yes, enter the
following values in the properties palette or use the grip tool
in the drawing to set the limits:
- Start Limit Offset.
Specifies the point where light starts as an offset from the center
of the light. The default is 0.
- End Limit Offset.
Specifies the point where light ends as an offset from the center
of the light. No light is cast beyond this point.
To specify a source vector
for a distant light
To change the color of
a light
- Click View tab
Palettes
panel
Properties.
- In the drawing, select the light glyph.
- In the Properties palette, click in the
Color cell and select a color. Click Select Color to open the Select Color
dialog box.
CommandsCONVERTOLDLIGHTS
Converts lights created
in previous drawing file formats to the current format.
DISTANTLIGHTGEOGRAPHICLOCATION
Specifies the geographic
location information for a drawing file.
LIGHTLIGHTLIST
Turns on and off the
Lights in Model palette that lists all lights in the model.
FREESPOT
Creates
free spotlight which is similar to a spotlight without a specified target.
FREEWEB
Creates
a free web light which is similar to a web light without a specified target.
POINTLIGHT
Creates a point light
that radiates light in all directions from its location.
RENDEREXPOSURE
Provides settings to
adjust the global lighting for the most recently rendered output.
SPOTLIGHT
Creates a spotlight
that emits a directional cone of light.
SUNPROPERTIES
Displays the Sun Properties
window.
TARGETPOINT
Creates a target point
light.
WEBLIGHT
System VariablesDEFAULTLIGHTING
Turns on and off default
lighting in place of other lighting.
DEFAULTLIGHTINGTYPE
Specifies the type of
default lighting, old or new.
LIGHTGLYPHDISPLAY
Turns on and off the
display of light glyphs.
LIGHTINGUNITS
Controls whether generic
or photometric lights are used, and specifies the lighting units
for the drawing.
LIGHTSINBLOCKS
Controls whether lights
contained in blocks are used when rendering.
LINEARBRIGHTNESS
Controls the brightness
level of the viewport when using default lighting or generic lights.
LINEARCONTRAST
Controls the contrast
level of the viewport when using default lighting or generic lights.
LOGEXPBRIGHTNESS
Controls the brightness
level of the viewport when using photometric lighting.
LOGEXPCONTRAST
Controls the contrast
level of the viewport when using photometric lighting.
LOGEXPDAYLIGHT
Controls if the exterior
daylight flag is enabled when using photometric lighting.
LOGEXPMIDTONES
Controls the mid tones
level of the viewport when using photometric lighting.
RENDERUSERLIGHTS
Controls whether to
override the setting for viewport lighting during rendering.
SUNSTATUS
Turns on and off the
lighting effects of the sun in the current viewport.